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src/nfa/goughcompile.h
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93
src/nfa/goughcompile.h
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/*
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* Copyright (c) 2015, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef GOUGHCOMPILE_H
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#define GOUGHCOMPILE_H
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#include "mcclellancompile.h"
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#include "nfa_kind.h"
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#include "ue2common.h"
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#include "util/alloc.h"
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#include "util/ue2_containers.h"
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#include "util/order_check.h"
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#include <map>
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#include <memory>
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#include <set>
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#include <vector>
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namespace ue2 {
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#define CREATE_NEW_SOM (~0U)
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/* dest nfa state -> som info for dest state is min of provided loc idx som
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* info */
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typedef flat_map<u32, std::vector<u32>> som_tran_info;
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struct som_report {
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som_report(ReportID r, u32 s) : report(r), slot(s) {}
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ReportID report;
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u32 slot;
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bool operator<(const som_report &b) const {
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const som_report &a = *this;
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ORDER_CHECK(report);
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ORDER_CHECK(slot);
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return false;
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}
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};
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struct dstate_som {
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std::set<som_report> reports;
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std::set<som_report> reports_eod;
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som_tran_info preds; /* live nfa states mapped back to pred states */
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};
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struct raw_som_dfa : public raw_dfa {
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raw_som_dfa(nfa_kind k, bool unordered_som_triggers_in)
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: raw_dfa(k), unordered_som_triggers(unordered_som_triggers_in) {
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assert(!unordered_som_triggers || is_triggered(kind));
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}
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std::vector<dstate_som> state_som;
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u32 stream_som_loc_width;
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bool unordered_som_triggers;
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void stripExtraEodReports(void) override;
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std::map<u32, u32> new_som_nfa_states; /* map nfa vertex id -> offset */
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u32 trigger_nfa_state; /* for triggered cases, slot_id that contains a new
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* som */
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};
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aligned_unique_ptr<NFA> goughCompile(raw_som_dfa &raw, u8 somPrecision,
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const CompileContext &cc);
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} // namespace ue2
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#endif
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