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Initial commit of Hyperscan
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src/hs_internal.h
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78
src/hs_internal.h
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/*
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* Copyright (c) 2015, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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* \brief Internal-use only definitions. Available to internal tools.
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*/
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#ifndef HS_INTERNAL_H
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#define HS_INTERNAL_H
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#include "ue2common.h"
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#include "hs.h"
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#ifdef __cplusplus
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namespace ue2 {
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struct Grey;
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/** \brief Internal use only: takes a Grey argument so that we can use it in
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* tools. */
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hs_error_t hs_compile_multi_int(const char *const *expressions,
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const unsigned *flags, const unsigned *ids,
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const hs_expr_ext *const *ext,
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unsigned elements, unsigned mode,
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const hs_platform_info_t *platform,
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hs_database_t **db,
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hs_compile_error_t **comp_error, const Grey &g);
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} // namespace ue2
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extern "C"
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{
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#endif
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#define HS_MATCH_FLAG_ADJUSTED 1U
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/** \brief Bitmask of all valid Hyperscan flags. */
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#define HS_FLAG_ALL ( HS_FLAG_CASELESS \
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| HS_FLAG_DOTALL \
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| HS_FLAG_MULTILINE \
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| HS_FLAG_UTF8 \
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| HS_FLAG_UCP \
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| HS_FLAG_PREFILTER \
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| HS_FLAG_SINGLEMATCH \
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| HS_FLAG_ALLOWEMPTY \
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| HS_FLAG_SOM_LEFTMOST)
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif
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