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Initial commit of Hyperscan
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src/fdr/fdr_engine_description.h
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80
src/fdr/fdr_engine_description.h
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/*
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* Copyright (c) 2015, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef FDR_ENGINE_DESCRIPTION_H
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#define FDR_ENGINE_DESCRIPTION_H
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#include "engine_description.h"
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#include "util/ue2_containers.h"
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#include <map>
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#include <memory>
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#include <vector>
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namespace ue2 {
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struct FDREngineDef {
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u32 id;
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u32 schemeWidth;
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u32 numBuckets;
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u32 stride;
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u32 bits;
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u64a cpu_features;
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u32 confirmPullBackDistance;
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u32 confirmTopLevelSplit;
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};
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class FDREngineDescription : public EngineDescription {
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public:
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u32 schemeWidth;
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u32 stride;
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u32 bits;
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u32 getSchemeWidth() const { return schemeWidth; }
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u32 getBucketWidth(BucketIndex b) const;
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SchemeBitIndex getSchemeBit(BucketIndex b, PositionInBucket p) const;
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u32 getNumTableEntries() const { return 1 << bits; }
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u32 getTabSizeBytes() const {
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return schemeWidth / 8 * getNumTableEntries();
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}
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explicit FDREngineDescription(const FDREngineDef &def);
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u32 getDefaultFloodSuffixLength() const override;
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bool typicallyHoldsOneCharLits() const override { return stride == 1; }
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};
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std::unique_ptr<FDREngineDescription>
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chooseEngine(const target_t &target, const std::vector<hwlmLiteral> &vl,
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bool make_small);
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std::unique_ptr<FDREngineDescription> getFdrDescription(u32 engineID);
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void getFdrDescriptions(std::vector<FDREngineDescription> *out);
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} // namespace ue2
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#endif
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