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ue2_literal: add hash_value()
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016, Intel Corporation
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* Copyright (c) 2016-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@ -34,6 +34,7 @@
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#ifndef UTIL_HASH_H
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#define UTIL_HASH_H
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#include <iterator>
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#include <boost/functional/hash/hash_fwd.hpp>
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namespace ue2 {
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@ -69,6 +70,15 @@ size_t hash_all(Args&&... args) {
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return v;
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}
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/**
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* \brief Compute the hash of all the elements of any range on which we can
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* call std::begin() and std::end().
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*/
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template<typename Range>
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size_t hash_range(const Range &r) {
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return boost::hash_range(std::begin(r), std::end(r));
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}
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} // namespace ue2
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#endif // UTIL_HASH_H
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2015-2016, Intel Corporation
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@ -35,6 +35,7 @@
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#include "ue2common.h"
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#include "util/charreach.h"
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#include "util/hash.h"
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#include <iterator>
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#include <string>
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@ -206,6 +207,13 @@ private:
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std::vector<bool> nocase; /* for trolling value */
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};
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inline
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size_t hash_value(const ue2_literal::elem &elem) {
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return hash_all(elem.c, elem.nocase);
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}
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inline
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size_t hash_value(const ue2_literal &lit) { return hash_range(lit); }
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/// Return a reversed copy of this literal.
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ue2_literal reverse_literal(const ue2_literal &in);
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