ue2_literal: add hash_value()

This commit is contained in:
Justin Viiret
2017-04-24 09:26:35 +10:00
committed by Matthew Barr
parent bb29aeb298
commit 8a7ac432c0
2 changed files with 20 additions and 2 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2016, Intel Corporation
* Copyright (c) 2016-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -34,6 +34,7 @@
#ifndef UTIL_HASH_H
#define UTIL_HASH_H
#include <iterator>
#include <boost/functional/hash/hash_fwd.hpp>
namespace ue2 {
@@ -69,6 +70,15 @@ size_t hash_all(Args&&... args) {
return v;
}
/**
* \brief Compute the hash of all the elements of any range on which we can
* call std::begin() and std::end().
*/
template<typename Range>
size_t hash_range(const Range &r) {
return boost::hash_range(std::begin(r), std::end(r));
}
} // namespace ue2
#endif // UTIL_HASH_H