Remove dead code: EdgeSourceStateCompare

This commit is contained in:
Justin Viiret 2015-12-10 09:04:36 +11:00 committed by Matthew Barr
parent d67c7583ea
commit 86a52971ca

View File

@ -115,29 +115,6 @@ namespace ue2 {
namespace /* anon */ {
// Orders RoseEdge edges by the state index of the source node
struct EdgeSourceStateCompare {
EdgeSourceStateCompare(
const RoseGraph &g_,
const ue2::unordered_map<RoseVertex, u32> &roleStateIndices_)
: g(g_), roleStateIndices(roleStateIndices_) {}
u32 state_index(RoseVertex v) const {
auto it = roleStateIndices.find(v);
if (it != roleStateIndices.end()) {
return it->second;
}
return MMB_INVALID;
}
bool operator()(const RoseEdge &a, const RoseEdge &b) const {
return state_index(source(a, g)) < state_index(source(b, g));
}
const RoseGraph &g;
const ue2::unordered_map<RoseVertex, u32> &roleStateIndices;
};
struct left_build_info {
// Constructor for an engine implementation.
left_build_info(u32 q, u32 l, u32 t, rose_group sm,