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MSVC prefers the attrib at the beginning
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@@ -864,7 +864,7 @@ m128 getData128(const struct core_info *ci, s64a offset, u16 *valid_data_mask) {
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*valid_data_mask = 0xffff;
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return loadu128(ci->buf + offset);
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}
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u8 data[sizeof(m128)] ALIGN_DIRECTIVE;
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ALIGN_DIRECTIVE u8 data[sizeof(m128)];
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*valid_data_mask = (u16)getBufferDataComplex(ci, offset, data, 16);
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return *(m128 *)data;
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}
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@@ -875,7 +875,7 @@ m256 getData256(const struct core_info *ci, s64a offset, u32 *valid_data_mask) {
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*valid_data_mask = ~0u;
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return loadu256(ci->buf + offset);
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}
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u8 data[sizeof(m256)] ALIGN_DIRECTIVE;
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ALIGN_DIRECTIVE u8 data[sizeof(m256)];
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*valid_data_mask = getBufferDataComplex(ci, offset, data, 32);
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return *(m256 *)data;
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}
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@@ -32,7 +32,7 @@
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#include "simd_utils.h"
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const char vbs_mask_data[] ALIGN_CL_DIRECTIVE = {
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ALIGN_CL_DIRECTIVE const char vbs_mask_data[] = {
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0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
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0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
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@@ -48,7 +48,7 @@ const char vbs_mask_data[] ALIGN_CL_DIRECTIVE = {
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#define ZEROES_32 ZEROES_8, ZEROES_8, ZEROES_8, ZEROES_8
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/** \brief LUT for the mask1bit functions. */
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const u8 simd_onebit_masks[] ALIGN_CL_DIRECTIVE = {
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ALIGN_CL_DIRECTIVE const u8 simd_onebit_masks[] = {
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ZEROES_31, 0x01, ZEROES_32,
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ZEROES_31, 0x02, ZEROES_32,
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ZEROES_31, 0x04, ZEROES_32,
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