mpvcompile: use bytecode_ptr

This commit is contained in:
Justin Viiret
2017-03-31 11:25:04 +11:00
committed by Matthew Barr
parent 3590f73151
commit 73ef7f1e44
2 changed files with 10 additions and 10 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015-2016, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -30,7 +30,7 @@
#define MPV_COMPILE_H
#include "ue2common.h"
#include "util/alloc.h"
#include "util/bytecode_ptr.h"
#include "util/charreach.h"
#include <memory>
@@ -61,9 +61,9 @@ struct raw_puff {
* puffs in the triggered_puffs vector are enabled when an TOP_N event is
* delivered corresponding to their index in the vector
*/
aligned_unique_ptr<NFA> mpvCompile(const std::vector<raw_puff> &puffs,
const std::vector<raw_puff> &triggered_puffs,
const ReportManager &rm);
bytecode_ptr<NFA> mpvCompile(const std::vector<raw_puff> &puffs,
const std::vector<raw_puff> &triggered_puffs,
const ReportManager &rm);
} // namespace ue2