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nfa_api: remove subtype from dispatch
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@@ -48,8 +48,8 @@
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namespace ue2 {
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void nfaExecCastle0_dumpDot(const struct NFA *, FILE *,
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UNUSED const std::string &base) {
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void nfaExecCastle_dumpDot(const struct NFA *, FILE *,
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UNUSED const std::string &base) {
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// No GraphViz output for Castles.
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}
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@@ -68,7 +68,7 @@ void dumpTextSubCastle(const SubCastle &sub, FILE *f) {
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fprintf(f, "\n");
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}
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void nfaExecCastle0_dumpText(const struct NFA *nfa, FILE *f) {
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void nfaExecCastle_dumpText(const struct NFA *nfa, FILE *f) {
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const Castle *c = (const Castle *)getImplNfa(nfa);
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fprintf(f, "Castle multi-tenant repeat engine\n");
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