use STL make_unique, remove wrapper header, breaks C++17 compilation

This commit is contained in:
Konstantinos Margaritis
2021-07-23 11:54:53 +03:00
parent a9413d1397
commit 5adbfc94b8
62 changed files with 210 additions and 316 deletions

View File

@@ -50,7 +50,6 @@
#include "util/container.h"
#include "util/graph.h"
#include "util/graph_range.h"
#include "util/make_unique.h"
#include "util/order_check.h"
#include "util/report_manager.h"
#include "util/ue2string.h"
@@ -234,7 +233,7 @@ unique_ptr<RoseBuild> makeRoseBuilder(ReportManager &rm,
SmallWriteBuild &smwr,
const CompileContext &cc,
const BoundaryReports &boundary) {
return ue2::make_unique<RoseBuildImpl>(rm, ssm, smwr, cc, boundary);
return std::make_unique<RoseBuildImpl>(rm, ssm, smwr, cc, boundary);
}
bool roseIsPureLiteral(const RoseEngine *t) {