use STL make_unique, remove wrapper header, breaks C++17 compilation

This commit is contained in:
Konstantinos Margaritis
2021-07-23 11:54:53 +03:00
parent a9413d1397
commit 5adbfc94b8
62 changed files with 210 additions and 316 deletions

View File

@@ -49,7 +49,6 @@
#include "util/compile_context.h"
#include "util/depth.h"
#include "util/graph_range.h"
#include "util/make_unique.h"
#include "util/order_check.h"
#include "util/ue2string.h"
@@ -95,7 +94,7 @@ unique_ptr<NGHolder> makeFloodProneSuffix(const ue2_literal &s, size_t len,
assert(len < s.length());
assert(!reports.empty());
unique_ptr<NGHolder> h = ue2::make_unique<NGHolder>(NFA_SUFFIX);
unique_ptr<NGHolder> h = std::make_unique<NGHolder>(NFA_SUFFIX);
NFAVertex u = h->start;
for (auto it = s.begin() + s.length() - len; it != s.end(); ++it) {
@@ -114,7 +113,7 @@ unique_ptr<NGHolder> makeFloodProneSuffix(const ue2_literal &s, size_t len,
static
unique_ptr<NGHolder> makeRosePrefix(const ue2_literal &s) {
unique_ptr<NGHolder> h = ue2::make_unique<NGHolder>(NFA_PREFIX);
unique_ptr<NGHolder> h = std::make_unique<NGHolder>(NFA_PREFIX);
NFAVertex u = h->startDs;
for (const auto &c : s) {