use STL make_unique, remove wrapper header, breaks C++17 compilation

This commit is contained in:
Konstantinos Margaritis
2021-07-23 11:54:53 +03:00
parent a9413d1397
commit 5adbfc94b8
62 changed files with 210 additions and 316 deletions

View File

@@ -87,7 +87,6 @@
#include "util/fatbit_build.h"
#include "util/graph_range.h"
#include "util/insertion_ordered.h"
#include "util/make_unique.h"
#include "util/multibit_build.h"
#include "util/noncopyable.h"
#include "util/order_check.h"
@@ -1203,7 +1202,7 @@ static
unique_ptr<TamaInfo> constructTamaInfo(const RoseGraph &g,
const vector<ExclusiveSubengine> &subengines,
const bool is_suffix) {
unique_ptr<TamaInfo> tamaInfo = ue2::make_unique<TamaInfo>();
unique_ptr<TamaInfo> tamaInfo = std::make_unique<TamaInfo>();
for (const auto &sub : subengines) {
const auto &rose_vertices = sub.vertices;
NFA *nfa = sub.nfa.get();