use STL make_unique, remove wrapper header, breaks C++17 compilation

This commit is contained in:
Konstantinos Margaritis
2021-07-23 11:54:53 +03:00
parent a9413d1397
commit 5adbfc94b8
62 changed files with 210 additions and 316 deletions

View File

@@ -39,7 +39,6 @@
#include "parser/position.h"
#include "util/graph_range.h"
#include "util/graph_small_color_map.h"
#include "util/make_unique.h"
#include "util/order_check.h"
#include "util/ue2string.h"
#include "util/report_manager.h"
@@ -596,7 +595,7 @@ void cloneHolder(NGHolder &out, const NGHolder &in,
}
unique_ptr<NGHolder> cloneHolder(const NGHolder &in) {
unique_ptr<NGHolder> h = ue2::make_unique<NGHolder>();
unique_ptr<NGHolder> h = std::make_unique<NGHolder>();
cloneHolder(*h, in);
return h;
}