use STL make_unique, remove wrapper header, breaks C++17 compilation

This commit is contained in:
Konstantinos Margaritis
2021-07-23 11:54:53 +03:00
parent a9413d1397
commit 5adbfc94b8
62 changed files with 210 additions and 316 deletions

View File

@@ -39,7 +39,6 @@
#include "ue2common.h"
#include "compiler/compiler.h" // for ParsedExpression
#include "util/compile_error.h"
#include "util/make_unique.h"
#include <cassert>
@@ -114,7 +113,7 @@ private:
NFABuilderImpl::NFABuilderImpl(ReportManager &rm_in, const Grey &grey_in,
const ParsedExpression &parsed)
: rm(rm_in), grey(grey_in), graph(ue2::make_unique<NGHolder>()),
: rm(rm_in), grey(grey_in), graph(std::make_unique<NGHolder>()),
expr(parsed.expr), vertIdx(N_SPECIALS) {
// Reserve space for a reasonably-sized NFA
@@ -270,7 +269,7 @@ void NFABuilderImpl::cloneRegion(Position first, Position last, unsigned posOffs
unique_ptr<NFABuilder> makeNFABuilder(ReportManager &rm, const CompileContext &cc,
const ParsedExpression &expr) {
return ue2::make_unique<NFABuilderImpl>(rm, cc.grey, expr);
return std::make_unique<NFABuilderImpl>(rm, cc.grey, expr);
}
NFABuilder::~NFABuilder() { }