use STL make_unique, remove wrapper header, breaks C++17 compilation

This commit is contained in:
Konstantinos Margaritis
2021-07-23 11:54:53 +03:00
parent a9413d1397
commit 5adbfc94b8
62 changed files with 210 additions and 316 deletions

View File

@@ -46,7 +46,6 @@
#include "sheng_internal.h"
#include "ue2common.h"
#include "util/compile_context.h"
#include "util/make_unique.h"
#include "util/verify_types.h"
#include "util/simd_types.h"
@@ -203,7 +202,7 @@ unique_ptr<raw_report_info> sheng_build_strat::gatherReports(
const bool remap_reports = has_managed_reports(rdfa.kind);
auto ri = ue2::make_unique<raw_report_info_impl>();
auto ri = std::make_unique<raw_report_info_impl>();
map<raw_report_list, u32> rev;
for (const dstate &s : rdfa.states) {