mcsheng: remove dead code

This commit is contained in:
Alex Coyte
2016-12-02 10:42:26 +11:00
committed by Matthew Barr
parent e51b6d23b9
commit 582f71c5bb
2 changed files with 2 additions and 82 deletions

View File

@@ -36,7 +36,6 @@
#include "util/ue2_containers.h"
#include <memory>
#include <set>
struct NFA;
@@ -45,12 +44,9 @@ namespace ue2 {
class ReportManager;
struct CompileContext;
/* accel_states: (optional) on success, is filled with the set of accelerable
* states */
ue2::aligned_unique_ptr<NFA>
mcshengCompile(raw_dfa &raw, const CompileContext &cc,
const ReportManager &rm,
std::set<dstate_id_t> *accel_states = nullptr);
const ReportManager &rm);
bool has_accel_mcsheng(const NFA *nfa);