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mcsheng: remove dead code
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@@ -36,7 +36,6 @@
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#include "util/ue2_containers.h"
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#include <memory>
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#include <set>
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struct NFA;
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@@ -45,12 +44,9 @@ namespace ue2 {
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class ReportManager;
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struct CompileContext;
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/* accel_states: (optional) on success, is filled with the set of accelerable
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* states */
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ue2::aligned_unique_ptr<NFA>
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mcshengCompile(raw_dfa &raw, const CompileContext &cc,
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const ReportManager &rm,
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std::set<dstate_id_t> *accel_states = nullptr);
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const ReportManager &rm);
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bool has_accel_mcsheng(const NFA *nfa);
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