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Add support for approximate matching in ue2collider
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committed by
Matthew Barr
parent
2de6706df2
commit
4c2b7cc04f
@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2015, Intel Corporation
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@@ -51,6 +51,7 @@ struct BoundaryReports;
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void findMatches(const ue2::NGHolder &g, const ue2::ReportManager &rm,
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const std::string &input,
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std::set<std::pair<size_t, size_t>> &matches,
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const bool notEod, const bool som, const bool utf8);
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const unsigned int max_edit_distance, const bool notEod,
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const bool utf8);
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#endif // NG_FIND_MATCHES_H
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