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tidy: "ue2::flat_set/map" -> "flat_set/map"
This commit is contained in:
committed by
Matthew Barr
parent
9cf66b6ac9
commit
33823d60d1
@@ -1738,7 +1738,7 @@ void dedupeLeftfixesVariableLag(RoseBuildImpl &tbi) {
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}
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static
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u32 findUnusedTop(const ue2::flat_set<u32> &tops) {
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u32 findUnusedTop(const flat_set<u32> &tops) {
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u32 i = 0;
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while (contains(tops, i)) {
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i++;
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@@ -1766,7 +1766,7 @@ void replaceTops(NGHolder &h, const map<u32, u32> &top_mapping) {
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static
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bool setDistinctTops(NGHolder &h1, const NGHolder &h2,
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map<u32, u32> &top_mapping) {
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ue2::flat_set<u32> tops1 = getTops(h1), tops2 = getTops(h2);
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flat_set<u32> tops1 = getTops(h1), tops2 = getTops(h2);
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DEBUG_PRINTF("before: h1 has %zu tops, h2 has %zu tops\n", tops1.size(),
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tops2.size());
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