tidy: "ue2::flat_set/map" -> "flat_set/map"

This commit is contained in:
Justin Viiret
2017-07-19 11:20:39 +10:00
committed by Matthew Barr
parent 9cf66b6ac9
commit 33823d60d1
23 changed files with 65 additions and 70 deletions

View File

@@ -1738,7 +1738,7 @@ void dedupeLeftfixesVariableLag(RoseBuildImpl &tbi) {
}
static
u32 findUnusedTop(const ue2::flat_set<u32> &tops) {
u32 findUnusedTop(const flat_set<u32> &tops) {
u32 i = 0;
while (contains(tops, i)) {
i++;
@@ -1766,7 +1766,7 @@ void replaceTops(NGHolder &h, const map<u32, u32> &top_mapping) {
static
bool setDistinctTops(NGHolder &h1, const NGHolder &h2,
map<u32, u32> &top_mapping) {
ue2::flat_set<u32> tops1 = getTops(h1), tops2 = getTops(h2);
flat_set<u32> tops1 = getTops(h1), tops2 = getTops(h2);
DEBUG_PRINTF("before: h1 has %zu tops, h2 has %zu tops\n", tops1.size(),
tops2.size());