tidy: "ue2::flat_set/map" -> "flat_set/map"

This commit is contained in:
Justin Viiret
2017-07-19 11:20:39 +10:00
committed by Matthew Barr
parent 9cf66b6ac9
commit 33823d60d1
23 changed files with 65 additions and 70 deletions

View File

@@ -26,9 +26,9 @@
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "ue2common.h"
#include "rose_build_exclusive.h"
#include "ue2common.h"
#include "rose_build_merge.h"
#include "nfa/castlecompile.h"
#include "nfagraph/ng_execute.h"
@@ -37,6 +37,7 @@
#include "util/clique.h"
#include "util/compile_context.h"
#include "util/container.h"
#include "util/flat_containers.h"
#include "util/graph.h"
#include "util/make_unique.h"
@@ -228,7 +229,7 @@ bool isExclusive(const NGHolder &h,
lower_bound = ~0U;
}
ue2::flat_set<NFAVertex> states;
flat_set<NFAVertex> states;
for (const auto &v : vertices_range(h)) {
if (h[v].index >= lower_bound || h[v].index < 2) {
states.insert(v);