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tidy: "ue2::flat_set/map" -> "flat_set/map"
This commit is contained in:
committed by
Matthew Barr
parent
9cf66b6ac9
commit
33823d60d1
@@ -39,7 +39,7 @@ using namespace std;
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namespace ue2 {
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static
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bool requiresDedupe(const NGHolder &h, const ue2::flat_set<ReportID> &reports,
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bool requiresDedupe(const NGHolder &h, const flat_set<ReportID> &reports,
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const Grey &grey) {
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/* TODO: tighten */
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NFAVertex seen_vert = NGHolder::null_vertex();
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@@ -83,10 +83,10 @@ class RoseDedupeAuxImpl : public RoseDedupeAux {
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public:
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explicit RoseDedupeAuxImpl(const RoseBuildImpl &build_in);
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bool requiresDedupeSupport(
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const ue2::flat_set<ReportID> &reports) const override;
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const flat_set<ReportID> &reports) const override;
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private:
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bool hasSafeMultiReports(const ue2::flat_set<ReportID> &reports) const;
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bool hasSafeMultiReports(const flat_set<ReportID> &reports) const;
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const RoseBuildImpl &build;
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map<ReportID, set<RoseVertex>> vert_map; //!< ordinary literals
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