tidy: "ue2::flat_set/map" -> "flat_set/map"

This commit is contained in:
Justin Viiret
2017-07-19 11:20:39 +10:00
committed by Matthew Barr
parent 9cf66b6ac9
commit 33823d60d1
23 changed files with 65 additions and 70 deletions

View File

@@ -39,7 +39,7 @@ using namespace std;
namespace ue2 {
static
bool requiresDedupe(const NGHolder &h, const ue2::flat_set<ReportID> &reports,
bool requiresDedupe(const NGHolder &h, const flat_set<ReportID> &reports,
const Grey &grey) {
/* TODO: tighten */
NFAVertex seen_vert = NGHolder::null_vertex();
@@ -83,10 +83,10 @@ class RoseDedupeAuxImpl : public RoseDedupeAux {
public:
explicit RoseDedupeAuxImpl(const RoseBuildImpl &build_in);
bool requiresDedupeSupport(
const ue2::flat_set<ReportID> &reports) const override;
const flat_set<ReportID> &reports) const override;
private:
bool hasSafeMultiReports(const ue2::flat_set<ReportID> &reports) const;
bool hasSafeMultiReports(const flat_set<ReportID> &reports) const;
const RoseBuildImpl &build;
map<ReportID, set<RoseVertex>> vert_map; //!< ordinary literals