tidy: "ue2::flat_set/map" -> "flat_set/map"

This commit is contained in:
Justin Viiret
2017-07-19 11:20:39 +10:00
committed by Matthew Barr
parent 9cf66b6ac9
commit 33823d60d1
23 changed files with 65 additions and 70 deletions

View File

@@ -1087,13 +1087,13 @@ bool triggerKillsRoseGraph(const RoseBuildImpl &build, const left_id &left,
assert(left.graph());
const NGHolder &h = *left.graph();
ue2::flat_set<NFAVertex> all_states;
flat_set<NFAVertex> all_states;
insert(&all_states, vertices(h));
assert(out_degree(h.startDs, h) == 1); /* triggered don't use sds */
DEBUG_PRINTF("removing sds\n");
all_states.erase(h.startDs);
ue2::flat_set<NFAVertex> states;
flat_set<NFAVertex> states;
/* check each pred literal to see if they all kill previous graph
* state */