tidy: "ue2::flat_set/map" -> "flat_set/map"

This commit is contained in:
Justin Viiret
2017-07-19 11:20:39 +10:00
committed by Matthew Barr
parent 9cf66b6ac9
commit 33823d60d1
23 changed files with 65 additions and 70 deletions

View File

@@ -121,7 +121,7 @@ RoseVertex createVertex(RoseBuildImpl *build, u32 literalId, u32 min_offset,
RoseVertex createVertex(RoseBuildImpl *build, const RoseVertex parent,
u32 minBound, u32 maxBound, u32 literalId,
size_t literalLength,
const ue2::flat_set<ReportID> &reports) {
const flat_set<ReportID> &reports) {
assert(parent != RoseGraph::null_vertex());
RoseGraph &g = build->g;
@@ -1641,7 +1641,7 @@ bool roseCheckRose(const RoseInGraph &ig, bool prefilter,
}
void RoseBuildImpl::add(bool anchored, bool eod, const ue2_literal &lit,
const ue2::flat_set<ReportID> &reports) {
const flat_set<ReportID> &reports) {
assert(!reports.empty());
if (cc.grey.floodAsPuffette && !anchored && !eod && is_flood(lit) &&