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tidy: "ue2::flat_set/map" -> "flat_set/map"
This commit is contained in:
committed by
Matthew Barr
parent
9cf66b6ac9
commit
33823d60d1
@@ -1950,7 +1950,7 @@ unique_ptr<Component> parse(const char *ptr, ParseMode &globalMode) {
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unsigned groupIndex = 1;
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// Set storing group names that are currently in use.
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ue2::flat_set<string> groupNames;
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flat_set<string> groupNames;
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// Root sequence.
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unique_ptr<ComponentSequence> rootSeq = ue2::make_unique<ComponentSequence>();
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@@ -114,7 +114,7 @@ public:
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ReferenceVisitor::~ReferenceVisitor() {}
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void checkReferences(const Component &root, unsigned int groupIndices,
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const ue2::flat_set<std::string> &groupNames) {
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const flat_set<std::string> &groupNames) {
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ReferenceVisitor vis(groupIndices, groupNames);
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root.accept(vis);
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}
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