tidy: "ue2::flat_set/map" -> "flat_set/map"

This commit is contained in:
Justin Viiret
2017-07-19 11:20:39 +10:00
committed by Matthew Barr
parent 9cf66b6ac9
commit 33823d60d1
23 changed files with 65 additions and 70 deletions

View File

@@ -1950,7 +1950,7 @@ unique_ptr<Component> parse(const char *ptr, ParseMode &globalMode) {
unsigned groupIndex = 1;
// Set storing group names that are currently in use.
ue2::flat_set<string> groupNames;
flat_set<string> groupNames;
// Root sequence.
unique_ptr<ComponentSequence> rootSeq = ue2::make_unique<ComponentSequence>();

View File

@@ -114,7 +114,7 @@ public:
ReferenceVisitor::~ReferenceVisitor() {}
void checkReferences(const Component &root, unsigned int groupIndices,
const ue2::flat_set<std::string> &groupNames) {
const flat_set<std::string> &groupNames) {
ReferenceVisitor vis(groupIndices, groupNames);
root.accept(vis);
}