tidy: "ue2::flat_set/map" -> "flat_set/map"

This commit is contained in:
Justin Viiret
2017-07-19 11:20:39 +10:00
committed by Matthew Barr
parent 9cf66b6ac9
commit 33823d60d1
23 changed files with 65 additions and 70 deletions

View File

@@ -267,7 +267,7 @@ bool validateEXSL(const NGHolder &g,
const vector<CharReach> escapes_vec(1, escapes);
const vector<CharReach> notescapes_vec(1, ~escapes);
ue2::flat_set<NFAVertex> states;
flat_set<NFAVertex> states;
/* turn on all states past the prefix */
DEBUG_PRINTF("region %u is cutover\n", region);
for (auto v : vertices_range(g)) {
@@ -280,7 +280,7 @@ bool validateEXSL(const NGHolder &g,
states = execute_graph(g, escapes_vec, states);
/* flood with any number of not escapes */
ue2::flat_set<NFAVertex> prev_states;
flat_set<NFAVertex> prev_states;
while (prev_states != states) {
prev_states = states;
states = execute_graph(g, notescapes_vec, states);
@@ -290,7 +290,7 @@ bool validateEXSL(const NGHolder &g,
/* find input starts to use for when we are running the prefix through as
* when the escape character arrives we may be in matching the prefix
* already */
ue2::flat_set<NFAVertex> prefix_start_states;
flat_set<NFAVertex> prefix_start_states;
for (auto v : vertices_range(prefix)) {
if (v != prefix.accept && v != prefix.acceptEod
/* and as we have already made it past the prefix once */