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tidy: "ue2::flat_set/map" -> "flat_set/map"
This commit is contained in:
committed by
Matthew Barr
parent
9cf66b6ac9
commit
33823d60d1
@@ -1598,7 +1598,7 @@ vector<CharReach> getUnionedTrigger(const NGHolder &g, const NFAVertex v) {
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vector<CharReach> trigger;
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ue2::flat_set<NFAVertex> curr, next;
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flat_set<NFAVertex> curr, next;
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insert(&curr, inv_adjacent_vertices(v, g));
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if (contains(curr, g.start)) {
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@@ -2234,7 +2234,7 @@ void analyseRepeats(NGHolder &g, const ReportManager *rm,
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#ifndef NDEBUG
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// So we can assert that the number of tops hasn't changed at the end of
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// this analysis.
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const ue2::flat_set<u32> allTops = getTops(g);
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const flat_set<u32> allTops = getTops(g);
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#endif
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// Later on, we're (a little bit) dependent on depth information for
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