tidy: "ue2::flat_set/map" -> "flat_set/map"

This commit is contained in:
Justin Viiret
2017-07-19 11:20:39 +10:00
committed by Matthew Barr
parent 9cf66b6ac9
commit 33823d60d1
23 changed files with 65 additions and 70 deletions

View File

@@ -1598,7 +1598,7 @@ vector<CharReach> getUnionedTrigger(const NGHolder &g, const NFAVertex v) {
vector<CharReach> trigger;
ue2::flat_set<NFAVertex> curr, next;
flat_set<NFAVertex> curr, next;
insert(&curr, inv_adjacent_vertices(v, g));
if (contains(curr, g.start)) {
@@ -2234,7 +2234,7 @@ void analyseRepeats(NGHolder &g, const ReportManager *rm,
#ifndef NDEBUG
// So we can assert that the number of tops hasn't changed at the end of
// this analysis.
const ue2::flat_set<u32> allTops = getTops(g);
const flat_set<u32> allTops = getTops(g);
#endif
// Later on, we're (a little bit) dependent on depth information for