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tidy: "ue2::flat_set/map" -> "flat_set/map"
This commit is contained in:
committed by
Matthew Barr
parent
9cf66b6ac9
commit
33823d60d1
@@ -883,7 +883,7 @@ bool is_equal(const CastleProto &c1, const CastleProto &c2) {
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}
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bool requiresDedupe(const CastleProto &proto,
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const ue2::flat_set<ReportID> &reports) {
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const flat_set<ReportID> &reports) {
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for (const auto &report : reports) {
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auto it = proto.report_map.find(report);
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if (it == end(proto.report_map)) {
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