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have single dump function per engine
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@@ -31,16 +31,13 @@
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#if defined(DUMP_SUPPORT)
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#include <cstdio>
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#include <string>
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struct NFA;
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namespace ue2 {
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void nfaExecMpv_dumpDot(const struct NFA *nfa, FILE *file,
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const std::string &base);
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void nfaExecMpv_dumpText(const struct NFA *nfa, FILE *file);
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void nfaExecMpv_dump(const struct NFA *nfa, const std::string &base);
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} // namespace ue2
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