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have single dump function per engine
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@@ -39,12 +39,8 @@ struct NFA;
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namespace ue2 {
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void nfaExecGough8_dumpDot(const NFA *nfa, FILE *file,
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const std::string &base);
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void nfaExecGough16_dumpDot(const NFA *nfa, FILE *file,
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const std::string &base);
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void nfaExecGough8_dumpText(const NFA *nfa, FILE *file);
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void nfaExecGough16_dumpText(const NFA *nfa, FILE *file);
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void nfaExecGough8_dump(const NFA *nfa, const std::string &base);
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void nfaExecGough16_dump(const NFA *nfa, const std::string &base);
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} // namespace ue2
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