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have single dump function per engine
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@@ -31,15 +31,13 @@
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#if defined(DUMP_SUPPORT)
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#include <cstdio>
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#include <string>
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struct NFA;
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namespace ue2 {
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void nfaExecCastle_dumpDot(const NFA *nfa, FILE *file, const std::string &base);
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void nfaExecCastle_dumpText(const NFA *nfa, FILE *file);
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void nfaExecCastle_dump(const NFA *nfa, const std::string &base);
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} // namespace ue2
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