have single dump function per engine

This commit is contained in:
Alex Coyte
2016-11-02 10:36:24 +11:00
committed by Matthew Barr
parent 71ff480b77
commit 32c826e9c6
23 changed files with 262 additions and 207 deletions

View File

@@ -31,15 +31,13 @@
#if defined(DUMP_SUPPORT)
#include <cstdio>
#include <string>
struct NFA;
namespace ue2 {
void nfaExecCastle_dumpDot(const NFA *nfa, FILE *file, const std::string &base);
void nfaExecCastle_dumpText(const NFA *nfa, FILE *file);
void nfaExecCastle_dump(const NFA *nfa, const std::string &base);
} // namespace ue2