dump_util: move into namespace ue2

This commit is contained in:
Justin Viiret 2017-03-29 15:08:16 +11:00 committed by Matthew Barr
parent 7d23a7e2d3
commit 1f3a000bfa
2 changed files with 10 additions and 2 deletions

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2016, Intel Corporation
* Copyright (c) 2016-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@ -33,6 +33,8 @@
using namespace std;
namespace ue2 {
FILE *fopen_or_throw(const char *path, const char *mode) {
FILE *f = fopen(path, mode);
if (!f) {
@ -40,3 +42,5 @@ FILE *fopen_or_throw(const char *path, const char *mode) {
}
return f;
}
} // namespace ue2

View File

@ -1,5 +1,5 @@
/*
* Copyright (c) 2016, Intel Corporation
* Copyright (c) 2016-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@ -31,9 +31,13 @@
#include <cstdio>
namespace ue2 {
/**
* Same as fopen(), but on error throws an exception rather than returning NULL.
*/
FILE *fopen_or_throw(const char *path, const char *mode);
} // namespace ue2
#endif