ue2_literal: make nocase member a dynamic_bitset

We were previously using vector<bool>, but dynamic_bitset provides a
faster any() impl
This commit is contained in:
Justin Viiret
2017-08-10 15:02:57 +10:00
committed by Matthew Barr
parent 36136f1003
commit 1aad3b0ed1
2 changed files with 53 additions and 49 deletions

View File

@@ -237,12 +237,12 @@ ue2_literal::elem::operator CharReach () const {
}
ue2_literal::ue2_literal(const std::string &s_in, bool nc_in)
: s(nc_in ? toUpperString(s_in) : s_in), nocase(s_in.size(), nc_in) {
: s(nc_in ? toUpperString(s_in) : s_in), nocase(s_in.size()) {
if (nc_in) {
// Quash nocase bit for non-alpha chars
// Switch on nocase bit for all alpha characters.
for (size_t i = 0; i < s.length(); i++) {
if (!ourisalpha(s[i])) {
nocase[i] = false;
if (ourisalpha(s[i])) {
nocase.set(i);
}
}
}
@@ -255,21 +255,27 @@ ue2_literal ue2_literal::substr(size_type pos, size_type n) const {
ue2_literal rv;
rv.s = s.substr(pos, n);
size_type upper = nocase.size();
if (n != string::npos && n + pos < nocase.size()) {
if (n != npos && n + pos < nocase.size()) {
upper = n + pos;
}
rv.nocase.insert(rv.nocase.end(), nocase.begin() + pos,
nocase.begin() + upper);
rv.nocase.resize(upper - pos, false);
for (size_t i = pos; i < upper; i++) {
rv.nocase.set(i - pos, nocase.test(i));
}
assert(s.size() == nocase.size());
return rv;
}
ue2_literal &ue2_literal::erase(size_type pos, size_type n) {
s.erase(pos, n);
size_type upper = nocase.size();
if (n != string::npos && n + pos < nocase.size()) {
upper = n + pos;
if (n != npos) {
for (size_type i = pos + n; i < nocase.size(); i++) {
nocase.set(i - n, nocase.test(i));
}
}
nocase.erase(nocase.begin() + pos, nocase.begin() + upper);
nocase.resize(s.size());
return *this;
}
@@ -306,29 +312,24 @@ bool ue2_literal::operator<(const ue2_literal &b) const {
return nocase < b.nocase;
}
ue2_literal operator+(const ue2_literal &a, const ue2_literal &b) {
ue2_literal rv;
rv.s = a.s + b.s;
rv.nocase = a.nocase;
rv.nocase.insert(rv.nocase.end(), b.nocase.begin(), b.nocase.end());
return rv;
}
void ue2_literal::operator+=(const ue2_literal &b) {
s += b.s;
nocase.insert(nocase.end(), b.nocase.begin(), b.nocase.end());
size_t prefix = nocase.size();
nocase.resize(prefix + b.nocase.size());
for (size_t i = 0; i < b.nocase.size(); i++) {
nocase.set(prefix + i, b.nocase[i]);
}
}
bool ue2_literal::any_nocase() const {
return find(nocase.begin(), nocase.end(), true) != nocase.end();
return nocase.any();
}
void make_nocase(ue2_literal *lit) {
ue2_literal rv;
for (ue2_literal::const_iterator it = lit->begin(); it != lit->end();
++it) {
rv.push_back(it->c, ourisalpha(it->c));
for (const auto &elem: *lit) {
rv.push_back(elem.c, ourisalpha(elem.c));
}
lit->swap(rv);