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verify_types: throw on failure
In release builds, we would like a verify_u32 (etc) failure to be more than just an assertion.
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2015, Intel Corporation
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@ -30,45 +30,50 @@
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#define UTIL_VERIFY_TYPES
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#include "ue2common.h"
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#include "util/compile_error.h"
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#include <cassert>
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namespace ue2 {
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template<typename Int_T>
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static UNUSED u8 verify_u8(Int_T val) {
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assert(val == (Int_T)((u8)val)); // there and back again
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return (u8)(val);
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template<typename To_T, typename From_T>
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To_T verify_cast(From_T val) {
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To_T conv_val = static_cast<To_T>(val);
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if (static_cast<From_T>(conv_val) != val) {
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assert(0);
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throw ResourceLimitError();
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}
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return conv_val;
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}
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template<typename Int_T>
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static UNUSED s8 verify_s8(Int_T val) {
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assert(val == (Int_T)((s8)val)); // there and back again
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return (s8)(val);
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template<typename T>
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s8 verify_s8(T val) {
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return verify_cast<s8>(val);
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}
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template<typename Int_T>
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static UNUSED s16 verify_s16(Int_T val) {
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assert(val == (Int_T)((s16)val)); // there and back again
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return (s16)(val);
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template<typename T>
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u8 verify_u8(T val) {
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return verify_cast<u8>(val);
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}
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template<typename Int_T>
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static UNUSED u16 verify_u16(Int_T val) {
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assert(val == (Int_T)((u16)val)); // there and back again
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return (u16)(val);
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template<typename T>
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s16 verify_s16(T val) {
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return verify_cast<s16>(val);
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}
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template<typename Int_T>
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static UNUSED s32 verify_s32(Int_T val) {
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assert(val == (Int_T)((s32)val)); // there and back again
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return (s32)(val);
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template<typename T>
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u16 verify_u16(T val) {
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return verify_cast<u16>(val);
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}
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template<typename Int_T>
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static UNUSED u32 verify_u32(Int_T val) {
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assert(val == (Int_T)((u32)val)); // there and back again
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return (u32)(val);
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template<typename T>
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s32 verify_s32(T val) {
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return verify_cast<s32>(val);
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}
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template<typename T>
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u32 verify_u32(T val) {
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return verify_cast<u32>(val);
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}
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} // namespace ue2
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