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ng_width: use small_color_map
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03c1af1173
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@ -37,6 +37,7 @@
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#include "ue2common.h"
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#include "ue2common.h"
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#include "util/depth.h"
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#include "util/depth.h"
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#include "util/graph.h"
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#include "util/graph.h"
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#include "util/graph_small_color_map.h"
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#include <deque>
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#include <deque>
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#include <vector>
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#include <vector>
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@ -143,7 +144,7 @@ depth findMaxWidth(const NGHolder &h, const SpecialEdgeFilter &filter,
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assert(hasCorrectlyNumberedVertices(h));
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assert(hasCorrectlyNumberedVertices(h));
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const size_t num = num_vertices(h);
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const size_t num = num_vertices(h);
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vector<int> distance(num);
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vector<int> distance(num);
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vector<boost::default_color_type> colors(num);
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auto colors = make_small_color_map(h);
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auto index_map = get(&NFAGraphVertexProps::index, g);
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auto index_map = get(&NFAGraphVertexProps::index, g);
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@ -151,15 +152,15 @@ depth findMaxWidth(const NGHolder &h, const SpecialEdgeFilter &filter,
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dag_shortest_paths(g, src,
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dag_shortest_paths(g, src,
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distance_map(make_iterator_property_map(distance.begin(), index_map))
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distance_map(make_iterator_property_map(distance.begin(), index_map))
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.weight_map(boost::make_constant_property<NFAEdge>(-1))
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.weight_map(boost::make_constant_property<NFAEdge>(-1))
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.color_map(make_iterator_property_map(colors.begin(), index_map)));
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.color_map(colors));
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depth acceptDepth, acceptEodDepth;
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depth acceptDepth, acceptEodDepth;
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if (colors.at(NODE_ACCEPT) == boost::white_color) {
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if (get(colors, h.accept) == small_color::white) {
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acceptDepth = depth::unreachable();
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acceptDepth = depth::unreachable();
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} else {
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} else {
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acceptDepth = depth(-1 * distance.at(NODE_ACCEPT));
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acceptDepth = depth(-1 * distance.at(NODE_ACCEPT));
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}
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}
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if (colors.at(NODE_ACCEPT_EOD) == boost::white_color) {
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if (get(colors, h.acceptEod) == small_color::white) {
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acceptEodDepth = depth::unreachable();
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acceptEodDepth = depth::unreachable();
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} else {
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} else {
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acceptEodDepth = depth(-1 * distance.at(NODE_ACCEPT_EOD));
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acceptEodDepth = depth(-1 * distance.at(NODE_ACCEPT_EOD));
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