ext param - more consistent depth check

This commit is contained in:
Matthew Barr 2017-11-15 09:13:44 +11:00 committed by Xiang Wang
parent 1450dc9993
commit 090632f61a
3 changed files with 25 additions and 36 deletions

View File

@ -629,15 +629,6 @@ bool hasExtParams(const ExpressionInfo &expr) {
return false; return false;
} }
template<class VertexDepth>
depth maxDistFromStart(const VertexDepth &d) {
if (!d.fromStartDotStar.max.is_unreachable()) {
// A path from startDs, any path, implies we can match at any offset.
return depth::infinity();
}
return d.fromStart.max;
}
static static
const depth& maxDistToAccept(const NFAVertexBidiDepth &d) { const depth& maxDistToAccept(const NFAVertexBidiDepth &d) {
if (d.toAccept.max.is_unreachable()) { if (d.toAccept.max.is_unreachable()) {
@ -689,7 +680,7 @@ bool isEdgePrunable(const NGHolder &g, const Report &report,
const NFAVertexBidiDepth &dv = depths.at(v_idx); const NFAVertexBidiDepth &dv = depths.at(v_idx);
if (report.minOffset) { if (report.minOffset) {
depth max_offset = maxDistFromStart(du) + maxDistToAccept(dv); depth max_offset = maxDistFromStartOfData(du) + maxDistToAccept(dv);
if (max_offset.is_finite() && max_offset < report.minOffset) { if (max_offset.is_finite() && max_offset < report.minOffset) {
DEBUG_PRINTF("max_offset=%s too small\n", max_offset.str().c_str()); DEBUG_PRINTF("max_offset=%s too small\n", max_offset.str().c_str());
return true; return true;
@ -709,7 +700,7 @@ bool isEdgePrunable(const NGHolder &g, const Report &report,
if (report.minLength && is_any_accept(v, g)) { if (report.minLength && is_any_accept(v, g)) {
// Simple take on min_length. If we're an edge to accept and our max // Simple take on min_length. If we're an edge to accept and our max
// dist from start is too small, we can be pruned. // dist from start is too small, we can be pruned.
const depth &width = du.fromStart.max; const depth &width = maxDistFromInit(du);
if (width.is_finite() && width < report.minLength) { if (width.is_finite() && width < report.minLength) {
DEBUG_PRINTF("max width %s from start too small for min_length\n", DEBUG_PRINTF("max width %s from start too small for min_length\n",
width.str().c_str()); width.str().c_str());
@ -961,7 +952,7 @@ void removeUnneededOffsetBounds(NGHolder &g, ReportManager &rm) {
replaceReports(g, [&](NFAVertex v, ReportID id) { replaceReports(g, [&](NFAVertex v, ReportID id) {
const auto &d = depths.at(g[v].index); const auto &d = depths.at(g[v].index);
const depth &min_depth = min(d.fromStartDotStar.min, d.fromStart.min); const depth &min_depth = min(d.fromStartDotStar.min, d.fromStart.min);
const depth &max_depth = maxDistFromStart(d); const depth &max_depth = maxDistFromStartOfData(d);
DEBUG_PRINTF("vertex %zu has min_depth=%s, max_depth=%s\n", g[v].index, DEBUG_PRINTF("vertex %zu has min_depth=%s, max_depth=%s\n", g[v].index,
min_depth.str().c_str(), max_depth.str().c_str()); min_depth.str().c_str(), max_depth.str().c_str());

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@ -32,7 +32,6 @@
#include "ng_util.h" #include "ng_util.h"
#include "grey.h" #include "grey.h"
#include "ng_depth.h" // for NFAVertexDepth
#include "ng_dump.h" #include "ng_dump.h"
#include "ng_prune.h" #include "ng_prune.h"
#include "ue2common.h" #include "ue2common.h"
@ -61,25 +60,6 @@ using boost::make_assoc_property_map;
namespace ue2 { namespace ue2 {
depth maxDistFromInit(const NFAVertexDepth &vd) {
if (vd.fromStart.max.is_unreachable()) {
return vd.fromStartDotStar.max;
} else if (vd.fromStartDotStar.max.is_unreachable()) {
return vd.fromStart.max;
} else {
return max(vd.fromStartDotStar.max, vd.fromStart.max);
}
}
depth maxDistFromStartOfData(const NFAVertexDepth &vd) {
if (vd.fromStartDotStar.max.is_reachable()) {
/* the irrepressible nature of floating literals cannot be contained */
return depth::infinity();
} else {
return vd.fromStart.max;
}
}
NFAVertex getSoleDestVertex(const NGHolder &g, NFAVertex a) { NFAVertex getSoleDestVertex(const NGHolder &g, NFAVertex a) {
assert(a != NGHolder::null_vertex()); assert(a != NGHolder::null_vertex());

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@ -32,6 +32,7 @@
#ifndef NG_UTIL_H #ifndef NG_UTIL_H
#define NG_UTIL_H #define NG_UTIL_H
#include "ng_depth.h"
#include "ng_holder.h" #include "ng_holder.h"
#include "ue2common.h" #include "ue2common.h"
#include "util/flat_containers.h" #include "util/flat_containers.h"
@ -40,6 +41,7 @@
#include <boost/graph/depth_first_search.hpp> // for default_dfs_visitor #include <boost/graph/depth_first_search.hpp> // for default_dfs_visitor
#include <algorithm>
#include <map> #include <map>
#include <unordered_map> #include <unordered_map>
#include <vector> #include <vector>
@ -47,13 +49,29 @@
namespace ue2 { namespace ue2 {
struct Grey; struct Grey;
struct NFAVertexDepth;
struct ue2_literal; struct ue2_literal;
class depth;
class ReportManager; class ReportManager;
depth maxDistFromInit(const NFAVertexDepth &d); template<class VertexDepth>
depth maxDistFromStartOfData(const NFAVertexDepth &d); depth maxDistFromInit(const VertexDepth &vd) {
if (vd.fromStart.max.is_unreachable()) {
return vd.fromStartDotStar.max;
} else if (vd.fromStartDotStar.max.is_unreachable()) {
return vd.fromStart.max;
} else {
return std::max(vd.fromStartDotStar.max, vd.fromStart.max);
}
}
template<class VertexDepth>
depth maxDistFromStartOfData(const VertexDepth &vd) {
if (vd.fromStartDotStar.max.is_reachable()) {
/* the irrepressible nature of floating literals cannot be contained */
return depth::infinity();
} else {
return vd.fromStart.max;
}
}
/** True if the given vertex is a dot (reachable on any character). */ /** True if the given vertex is a dot (reachable on any character). */
template<class GraphT> template<class GraphT>