2023-02-15 19:09:38 +00:00

53 lines
1.6 KiB
C++
Executable File

// Copyright (C) 2022 Check Point Software Technologies Ltd. All rights reserved.
// Licensed under the Apache License, Version 2.0 (the "License");
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "generic_rulebase/evaluators/asset_eval.h"
#include <vector>
#include <string>
#include "generic_rulebase/assets_config.h"
#include "config.h"
#include "debug.h"
using namespace std;
USE_DEBUG_FLAG(D_RULEBASE_CONFIG);
string AssetMatcher::ctx_key = "asset_id";
AssetMatcher::AssetMatcher(const vector<string> &params)
{
if (params.size() != 1) reportWrongNumberOfParams(AssetMatcher::getName(), params.size(), 1, 1);
asset_id = params[0];
}
Maybe<bool, Context::Error>
AssetMatcher::evalVariable() const
{
I_Environment *env = Singleton::Consume<I_Environment>::by<AssetMatcher>();
auto bc_asset_id_ctx = env->get<GenericConfigId>(AssetMatcher::ctx_key);
if (bc_asset_id_ctx.ok()) {
dbgTrace(D_RULEBASE_CONFIG)
<< "Asset ID: "
<< asset_id
<< "; Current set assetId context: "
<< *bc_asset_id_ctx;
} else {
dbgTrace(D_RULEBASE_CONFIG) << "Asset ID: " << asset_id << ". Empty context";
}
return bc_asset_id_ctx.ok() && *bc_asset_id_ctx == asset_id;
}