// Copyright (C) 2022 Check Point Software Technologies Ltd. All rights reserved. // Licensed under the Apache License, Version 2.0 (the "License"); // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef __ASSETS_CONFIG_H__ #define __ASSETS_CONFIG_H__ #include #include #include #include "generic_rulebase_context.h" #include "c_common/ip_common.h" #include "connkey.h" class RuleAsset { public: class AssetUrl { public: void load(cereal::JSONInputArchive &archive_in); const std::string & getProtocol() const { return protocol; } const std::string & getIp() const { return ip; } const std::string & getPort() const { return port; } uint8_t getParsedProtocol() const { return parsed_proto; } const IpAddress & getParsedIp() const { return parsed_ip; } uint16_t getParsedPort() const { return parsed_port; } bool isAnyIp() const { return is_any_ip; } bool isAnyPort() const { return is_any_port; } bool isAnyProto() const { return is_any_proto; } private: static IpAddress ConvertToIpAddress(const IPAddr &addr); std::string protocol; std::string ip; std::string port; IpAddress parsed_ip; uint16_t parsed_port; uint8_t parsed_proto; bool is_any_ip; bool is_any_port; bool is_any_proto; }; void load(cereal::JSONInputArchive &archive_in); const GenericConfigId & getId() const { return asset_id; } const std::string & getName() const { return asset_name; } const std::vector & getUrls() const { return asset_urls; } private: GenericConfigId asset_id; std::string asset_name; std::vector asset_urls; }; class Assets { public: static void preload(); void load(cereal::JSONInputArchive &archive_in) { try { cereal::load(archive_in, assets); }catch (const cereal::Exception &) { } } static const Assets empty_assets_config; const std::vector & getAssets() const { return assets; } private: std::vector assets; }; #endif //__ASSETS_CONFIG_H__