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First release of open-appsec source code
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91
components/include/generic_rulebase/assets_config.h
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91
components/include/generic_rulebase/assets_config.h
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// Copyright (C) 2022 Check Point Software Technologies Ltd. All rights reserved.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef __ASSETS_CONFIG_H__
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#define __ASSETS_CONFIG_H__
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#include <vector>
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#include <string>
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#include <arpa/inet.h>
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#include "generic_rulebase_context.h"
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#include "c_common/ip_common.h"
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#include "connkey.h"
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class RuleAsset
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{
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public:
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class AssetUrl
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{
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public:
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void
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load(cereal::JSONInputArchive &archive_in);
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const std::string & getProtocol() const { return protocol; }
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const std::string & getIp() const { return ip; }
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const std::string & getPort() const { return port; }
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uint8_t getParsedProtocol() const { return parsed_proto; }
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const IpAddress & getParsedIp() const { return parsed_ip; }
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uint16_t getParsedPort() const { return parsed_port; }
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bool isAnyIp() const { return is_any_ip; }
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bool isAnyPort() const { return is_any_port; }
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bool isAnyProto() const { return is_any_proto; }
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private:
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static IpAddress ConvertToIpAddress(const IPAddr &addr);
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std::string protocol;
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std::string ip;
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std::string port;
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IpAddress parsed_ip;
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uint16_t parsed_port;
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uint8_t parsed_proto;
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bool is_any_ip;
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bool is_any_port;
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bool is_any_proto;
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};
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void load(cereal::JSONInputArchive &archive_in);
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const GenericConfigId & getId() const { return asset_id; }
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const std::string & getName() const { return asset_name; }
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const std::vector<AssetUrl> & getUrls() const { return asset_urls; }
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private:
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GenericConfigId asset_id;
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std::string asset_name;
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std::vector<AssetUrl> asset_urls;
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};
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class Assets
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{
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public:
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static void preload();
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void load(cereal::JSONInputArchive &archive_in)
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{
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try {
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cereal::load(archive_in, assets);
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}catch (const cereal::Exception &) {
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}
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}
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static const Assets empty_assets_config;
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const std::vector<RuleAsset> & getAssets() const { return assets; }
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private:
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std::vector<RuleAsset> assets;
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};
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#endif //__ASSETS_CONFIG_H__
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