sync code

This commit is contained in:
Ned Wright
2024-12-29 12:47:25 +00:00
parent 64ebf013eb
commit 108abdb35e
6 changed files with 492 additions and 0 deletions

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// Copyright (C) 2022 Check Point Software Technologies Ltd. All rights reserved.
// Licensed under the Apache License, Version 2.0 (the "License");
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef __ENV_DETAILS_H__
#define __ENV_DETAILS_H__
#include <string>
#include <fstream>
#include <streambuf>
#include "i_env_details.h"
#include "singleton.h"
#include "debug.h"
#include "component.h"
class EnvDetails
:
public Component,
Singleton::Provide<I_EnvDetails>::SelfInterface
{
public:
EnvDetails();
virtual EnvType getEnvType() override;
virtual std::string getToken() override;
virtual std::string getNameSpace() override;
private:
std::string retrieveToken();
std::string retrieveNamespace();
std::string readFileContent(const std::string &file_path);
bool doesFileExist(const std::string &file_path) const;
std::string token;
std::string agent_namespace;
EnvType env_type = EnvType::LINUX;
};
#endif // __ENV_DETAILS_H__