167 lines
4.8 KiB
C++

/*
* ModSecurity, http://www.modsecurity.org/
* Copyright (c) 2015 - 2020 Trustwave Holdings, Inc. (http://www.trustwave.com/)
*
* You may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* If any of the files related to licensing are missing or if you have any
* other questions related to licensing please contact Trustwave Holdings, Inc.
* directly using the email address security@modsecurity.org.
*
*/
#include "src/actions/transformations/js_decode.h"
#include <string.h>
#include <iostream>
#include <string>
#include <algorithm>
#include <functional>
#include <cctype>
#include <locale>
#include "modsecurity/transaction.h"
#include "src/actions/transformations/transformation.h"
#include "src/utils/string.h"
namespace modsecurity {
namespace actions {
namespace transformations {
void JsDecode::execute(Transaction *t,
ModSecStackString &in,
ModSecStackString &out) {
unsigned char *input;
input = reinterpret_cast<unsigned char *>
(malloc(sizeof(char) * in.length()+1));
if (input == NULL) {
return;
}
memcpy(input, in.c_str(), in.length()+1);
size_t i = inplace(input, in.length());
out.assign(reinterpret_cast<char *>(input), i);
free(input);
}
int JsDecode::inplace(unsigned char *input, uint64_t input_len) {
unsigned char *d = (unsigned char *)input;
int64_t i, count;
i = count = 0;
while (i < input_len) {
if (input[i] == '\\') {
/* Character is an escape. */
if ((i + 5 < input_len) && (input[i + 1] == 'u')
&& (VALID_HEX(input[i + 2])) && (VALID_HEX(input[i + 3]))
&& (VALID_HEX(input[i + 4])) && (VALID_HEX(input[i + 5]))) {
/* \uHHHH */
/* Use only the lower byte. */
*d = utils::string::x2c(&input[i + 4]);
/* Full width ASCII (ff01 - ff5e) needs 0x20 added */
if ((*d > 0x00) && (*d < 0x5f)
&& ((input[i + 2] == 'f') || (input[i + 2] == 'F'))
&& ((input[i + 3] == 'f') || (input[i + 3] == 'F'))) {
(*d) += 0x20;
}
d++;
count++;
i += 6;
} else if ((i + 3 < input_len) && (input[i + 1] == 'x')
&& VALID_HEX(input[i + 2]) && VALID_HEX(input[i + 3])) {
/* \xHH */
*d++ = utils::string::x2c(&input[i + 2]);
count++;
i += 4;
} else if ((i + 1 < input_len) && ISODIGIT(input[i + 1])) {
/* \OOO (only one byte, \000 - \377) */
char buf[4];
int j = 0;
while ((i + 1 + j < input_len) && (j < 3)) {
buf[j] = input[i + 1 + j];
j++;
if (!ISODIGIT(input[i + 1 + j])) break;
}
buf[j] = '\0';
if (j > 0) {
/* Do not use 3 characters if we will be > 1 byte */
if ((j == 3) && (buf[0] > '3')) {
j = 2;
buf[j] = '\0';
}
*d++ = (unsigned char)strtol(buf, NULL, 8);
i += 1 + j;
count++;
}
} else if (i + 1 < input_len) {
/* \C */
unsigned char c = input[i + 1];
switch (input[i + 1]) {
case 'a' :
c = '\a';
break;
case 'b' :
c = '\b';
break;
case 'f' :
c = '\f';
break;
case 'n' :
c = '\n';
break;
case 'r' :
c = '\r';
break;
case 't' :
c = '\t';
break;
case 'v' :
c = '\v';
break;
/* The remaining (\?,\\,\',\") are just a removal
* of the escape char which is default.
*/
}
*d++ = c;
i += 2;
count++;
} else {
/* Not enough bytes */
while (i < input_len) {
*d++ = input[i++];
count++;
}
}
} else {
*d++ = input[i++];
count++;
}
}
*d = '\0';
return count;
}
} // namespace transformations
} // namespace actions
} // namespace modsecurity