Felipe Zimmerle
1eedf3e898
Replaces getKeyWithCollection with getName on VariableValue
2020-12-22 22:14:44 -03:00
Felipe Zimmerle
64bffdebc4
Cosmetics: Using VariableValues instead of std::vector<...>
...
Making the code more readable.
2020-12-22 22:14:44 -03:00
WGH
6528c95765
Use std::shared_ptr for variable resolution
...
AnchoredSetVariable::resolve is called for every rule
(see RuleWithOperator::evaluate). The previous implementation allocated
a new copy of every variable, which quickly added up. In my tests,
AnchoredSetVariable::resolve function consumed 7.8% of run time.
AnchoredSetVariable (which is a multimap) values are never changed,
only added. This means it's safe to store them in std::shared_ptr,
and make resolve return shared_ptr pointing to the same object.
Other resolve implementation could also use this optimization by not
allocating new objects, however, they are not hot spots, so this
optimization was not implemented there.
In my benchmark, this raises performance from 117 requests per second to
131 RPS, and overhead is lowered from 7.8% to 2.4%.
As a bonus, replacing plain pointer with smart pointers make code
cleaner, since using smart pointers makes manual deletes no longer necessary.
Additionally, VariableOrigin is now stored in plain std::vector,
since it's wasteful to store structure containing just two integer
values using std::list<std::unique_ptr<T>>.
2020-12-22 22:14:43 -03:00
Felipe Zimmerle
28c3cb3176
Makes RuleWithActions const in run time operations
2020-12-22 22:14:42 -03:00
Felipe Zimmerle
7693bd33b9
Makes Lua::run const
2020-12-22 22:14:41 -03:00
Felipe Zimmerle
fc24f34843
Makes operator to use string_view
2020-12-10 10:10:48 -03:00
Felipe Zimmerle
da618a6b7d
Cleanup on Action class
2020-12-10 10:10:47 -03:00
Felipe Zimmerle
68f85628dd
Refactoring: Makes transformations to work with new execute signature
2020-12-10 10:10:47 -03:00
Felipe Zimmerle
d9d074f661
Cosmetics: fix some cppcheck complains
2020-12-10 10:10:47 -03:00
Felipe Zimmerle
55b68fdebc
Refactoring: rename evaluate to execute on actions
2020-12-10 10:10:47 -03:00
Felipe Zimmerle
377fb723ca
Makes lua 5.1 workable again
...
Issue #2389
2020-09-21 10:04:40 -03:00
Felipe Zimmerle
8c85b78361
Adds support to lua 5.4
2020-08-17 11:08:03 -03:00
Felipe Zimmerle
357c140003
Changens copyright year
2020-01-31 10:32:37 -03:00
Felipe Zimmerle
fe98ce4c7d
Cosmetics: address cppcheck warnings
2020-01-30 18:19:34 -03:00
root
6624a18a4e
Fixed inspectFile operator does not pass FILES_TMPNAMES
...
pass FILES_TMPNAMES variable to lua engine Fixed Lua engine
should also be aware of the variable and pass it to the target
lua script main function
2019-11-26 08:40:53 -03:00
Felipe Zimmerle
47dd9c5df4
Refactoring on the VariableValue class
2019-06-14 10:13:54 -03:00
Felipe Zimmerle
4e76c6adf0
Renames namespace Variables to variables
2019-03-06 15:53:20 -03:00
Felipe Zimmerle
ef7f65db90
Changes debuglogs schema to avoid unecessary str allocation
2018-10-23 17:00:16 -03:00
Victor Hora
20ef01d75c
Allow LuaJIT 2.1 to be used
2018-10-12 17:32:10 -04:00
Victor Hora
6f458b5203
Fix on top of jmx's m.setvar commit for USER collection in Lua scripts
2018-09-19 19:41:49 -04:00
jxm
45cdb0ed90
fix: function m.setvar not work in lua script
2018-09-19 19:34:13 -04:00
Robert Paprocki
dee9898449
Implement support for Lua 5.1
2018-07-27 15:43:12 -04:00
Felipe Zimmerle
eeec7efb68
Renames collection::Variable to VariableValue
2018-02-20 13:40:01 -03:00
Felipe Zimmerle
6f7fdd9493
Using direct variable access instead m_collections
2018-02-20 13:40:01 -03:00
Felipe Zimmerle
43bba3f942
Removes the depricated MacroExpansion class
2018-02-20 13:40:01 -03:00
Felipe Zimmerle
eaa4770c5d
Fix issue related to Lua script load
2017-12-13 16:20:18 -03:00
Victor Hora
c98e665475
Improvements on LUA build scripts and support for LUA 5.2
2017-12-12 09:51:10 -03:00
Izik Abramov
e9f3312ea9
fixed compilation error with disable_debug_log flag
2017-12-12 09:48:08 -03:00
Felipe Zimmerle
9c0ed6109d
Fix assorted minor memory management issues
2017-11-14 09:36:32 -03:00
Felipe Zimmerle
3fb71f32d8
Coding style fixes
2017-11-13 22:32:11 -03:00
Felipe Zimmerle
7fa5ca9ba0
Makes lua optional
2017-11-06 00:44:54 -03:00
Felipe Zimmerle
a676f313c3
Initial support for Lua script engine
2017-11-05 23:30:50 -03:00