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Improve performance of VariableOrigin instances
- The previous approach would create a std::unique_ptr and store it in a std::list in VariableValue (Origins) - The new approach now stores Origins in a std::vector and constructs VariableOrigin elements in-place on insertion. - Instead of having two heap-allocations for every added VariableOrigin instance, this performs only one. - If multiple origins are added, std::vector's growth strategy may even prevent a heap-allocation. There's a cost on growing the size of the vector, because a copy of current elements will be necessary. - Introduced reserveOrigin method to notify that multiple insertions will be made, so that we can use std::vector's reserve and do a single allocation (and copy of previous elements), and then just initialize the new elements in-place.
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@@ -15,6 +15,7 @@
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#ifdef __cplusplus
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#include <string>
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#include <memory>
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#endif
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#ifndef HEADERS_MODSECURITY_VARIABLE_ORIGIN_H_
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@@ -36,14 +37,17 @@ class VariableOrigin {
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VariableOrigin()
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: m_length(0),
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m_offset(0) { }
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VariableOrigin(size_t length, size_t offset)
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: m_length(length),
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m_offset(offset) { }
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std::string toText() {
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std::string offset = std::to_string(m_offset);
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std::string len = std::to_string(m_length);
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std::string toText() const {
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const auto offset = std::to_string(m_offset);
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const auto len = std::to_string(m_length);
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return "v" + offset + "," + len;
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}
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int m_length;
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size_t m_length;
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size_t m_offset;
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};
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