Refactoring: Renames Rules to RulesSet

RulesSet does not only contain rules but alse properties
This commit is contained in:
Felipe Zimmerle
2018-11-13 15:29:55 -03:00
parent 0c3e8b6b59
commit 7495675d54
47 changed files with 239 additions and 225 deletions

View File

@@ -25,13 +25,13 @@
#include <utility>
#include <memory>
#include "modsecurity/rules_set.h"
#include "src/operators/operator.h"
#include "modsecurity/actions/action.h"
#include "modsecurity/modsecurity.h"
#include "src/actions/transformations/none.h"
#include "src/actions/tag.h"
#include "src/utils/string.h"
#include "modsecurity/rules.h"
#include "modsecurity/rule_message.h"
#include "src/actions/msg.h"
#include "src/actions/log_data.h"
@@ -561,7 +561,7 @@ void Rule::executeAction(Transaction *trans,
return;
}
if (trans->getRuleEngineState() == Rules::EnabledRuleEngine) {
if (trans->getRuleEngineState() == RulesSet::EnabledRuleEngine) {
ms_dbg_a(trans, 4, "Running (disruptive) action: " + a->m_name + \
".");
a->evaluate(this, trans, ruleMessage);