Refactoring: rename evaluate to execute on actions

This commit is contained in:
Felipe Zimmerle
2019-02-25 21:47:51 -03:00
parent f605359ca5
commit 55b68fdebc
170 changed files with 234 additions and 239 deletions

View File

@@ -33,7 +33,7 @@ class NoLog : public Action {
explicit NoLog(const std::string &action)
: Action(action, RunTimeOnlyIfMatchKind) { }
bool evaluate(RuleWithActions *rule, Transaction *transaction,
bool execute(RuleWithActions *rule, Transaction *transaction,
RuleMessage &rm) override;
};