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Avoid passing RuleMessage by std::shared_ptr and use a reference instead.
- Avoids copying std::shared_ptr when lifetime of the RuleMessage
is controlled by the caller.
- The RuleMessage instance is created in RuleWithActions::evaluate and
then used to call the overloaded version of this method that is
specialized by subclasses.
- Once the call to the overloaded method returns, the std::shared_ptr
is destroyed as it's not stored by any of the callers, so it can
be replaced with a stack variable and avoid paying the cost of
copying the std::shared_ptr (and its control block that is
guaranteed to be thread-safe and thus is not a straightforward
pointer copy)
- Introduced RuleMessage::reset because this is required by
RuleWithActions::performLogging when it's not the 'last log', the rule
has multimatch and it's to be logged.
- The current version is creating allocating another instance of
RuleMessage on the heap to copy the Rule & Transaction related state
while all the other members in the RuleMessage are set to their
default values.
- The new version leverages the existent, unused and incomplete
function 'clean' (renamed as 'reset') to do this on the current
instance.
- Notice that the current code preserves the value of m_saveMessage,
so 'reset' provides an argument for the caller to control whether
this member should be reinitialized.
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@@ -407,7 +407,7 @@ class Transaction : public TransactionAnchoredVariables, public TransactionSecMa
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#ifndef NO_LOGS
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void debug(int, const std::string &) const; // cppcheck-suppress functionStatic
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#endif
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void serverLog(std::shared_ptr<RuleMessage> rm);
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void serverLog(const RuleMessage &rm);
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int getRuleEngineState() const;
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