Refactoring: rename evaluate to execute on actions

This commit is contained in:
Felipe Zimmerle
2019-02-25 21:47:51 -03:00
parent c6913737f2
commit 42ec74fcac
168 changed files with 229 additions and 237 deletions

View File

@@ -32,7 +32,7 @@ class Drop : public Action {
public:
explicit Drop(const std::string &action) : Action(action) { }
bool evaluate(RuleWithActions *rule, Transaction *transaction,
bool execute(RuleWithActions *rule, Transaction *transaction,
RuleMessage &rm) override;
bool isDisruptive() override { return true; }
};